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Physics for Flash Games, Animation, and Simulations 下载

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Physics for Flash Games, Animation, and Simulations

简介 Book Description:
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right)
Packed full of practical examples of how physics can be applied to your own games and applications
Addresses the diverse needs of game developers, animators, artists, and e-learning developers
The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
What you’ll learn
Basic math and physics you’ll need to incorporate realism into your games, animations and simulations
How to incorporate a wide range of forces, including environmental forces such as gravity and friction, and forces due to fluids, such as drag and upthrust
How to build a number of realistic simulations, like submarines and flight simulators
How to model particle systems and use them for generative art and to create effects, such as smoke
Numerical subtleties, including accuracy and stability of integration schemes and handling boundary conditions properly; and how and when to use approximations and analytical solutions
Who this book is for
Flash developers interested in incorporating real physics into their games, animations, simulations or generative art projects.

目录 Summary of Contents
Introduction to Physics Programming
Selected ActionScript 3.0 Topics
Some Math Background
Basic Physics Concepts
The Laws Governing Motion
Gravity, Orbits, and Rockets
Contact and Fluid Forces
Restoring Forces: Springs and Oscillations
Centripetal Forces: Rotational Motion
Long-Range Forces
Collisions
Particle Systems
Extended Objects
Numerical Integration Schemes
Other Technical Issues
Simulation Projects

关于作者 About the Author
Dev Ramtal has been coding physics for more than 20 years. Alongside his
academic research background in mathematical and computational physics,
he has a long history of web development experience since building his first
website back in 1997. Dev has been working with the Flash platform for the
past six years, using it as a research and teaching tool, for general web
programming, and just for some serious fun. He is also increasingly
interested in game programming. Dev has a BSc and a PhD in Physics from
the University of London. He lives in the UK where he works as a research
scientist in academia. He can be contacted at www.physicscodes.com.

Adrian Dobre has more than 15 years of experimental and computational
modeling experience in fluid dynamics. His experience in scientific research and
teaching brought his attention to ActionScript and Flash, where programming
combines with nice visual output. From here his dedication over more than five
years for using Actionscript as a tool to model physical processes and create virtual
laboratory platforms. Adrian holds a BSc in Aeronautical Engineering from
University Politehnica in Bucharest, Romania and a PhD in Engineering Science
from the University of Western Ontario, Canada. He currently lives in Bucharest,
Romania, with his family.

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